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Windows Live OneCare Firewall does not allow Neverwinter Nights 2 Multiplayer RRS feed

  • General discussion

  • Even after setting up Windows live OneCare Firewall to allow the appropriate ports, it still does not allow for Multiplayer connection and connection to GameSpy, the firewall must be turned off in order to play on line. The following ports are required to be open for GameSpy and Neverwinter Nights 2 Multiplayer.

    All the ports were posted in the readme, and there are a lot of them... They are as follows.
    "V. GameSpy Firewall Ports
    When you play on a system that is behind a firewall or proxy, certain ports may need to be opened to connect to multiplayer games. Ports 3658, 3659, 6500 and 27900 may need to be opened so the GameSpy servers can see the game.
    Please consult your network administrator or your router manufacturer for information on how to set up these ports. You should also install the latest firmware available for your router from the manufacturer
    VI. Opening Ports to Play Behind a Firewall
    The following ports may need to be opened for GameSpy servers to see the game: 3658, 3659, 3660, 6500, 27900, 28910
    GameSpy Arcade may also need the following TCP ports open in order to function properly:
    - 6667 (IRC)
    - 3783 (Voice Chat Port)
    - 27900 (Master Server UDP Heartbeat)
    - 28900 (Master Server List Request)
    - 29900 (GP Connection Manager)
    - 29901 (GP Search Manager)
    - 13139 (Custom UDP Pings)
    - 6515 (Dplay UDP)
    - 6500 (Query Port)
    You will also need to open the server port (5121 by default) and the following port for the game stats to be updated correctly: 29920 (Gamestats Server)"

    Friday, August 15, 2008 8:05 PM

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