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Designer hopes for love in games RRS feed

  • Question

  • Veteran designer Peter Molyneux has said that he wants to put love into his next game, Fable 2.

    "This is my bold claim - I need you to experience something in Fable that you as gamers have never experienced before," he declared.

    Gamers will be able to start a family and watch their child grow over time.

    Emotional reactions to gaming, such as love, fear and even empathy, remain the holy grail for many developers.

    "Everybody is talking about emotion, story, engagement and narrative," Mr Molyneux said. "We have tried to approach it in a different way. We are going to explore love."

    He explained that the team had drawn up a list of features it wanted when planning the sequel to Fable, which had sold three million copies.

    We can do excitement, fear, achievement. Surely we can think about other emotions?

    Saturday, March 10, 2007 6:52 AM

Answers

  • It is good to hear that game designers are coming up with new ideas for games.

     

    Saturday, March 10, 2007 9:32 AM
  • As long as the games do not excite negative feelings in people like jealousy, lack of self-confidence and violence, all games in any format are a healthy competition to take part in.
    Saturday, March 10, 2007 9:34 AM

All replies

  • the strategy games have always had a great response from the gamers and lets hope Fable will also be one among them...
    Saturday, March 10, 2007 8:06 AM
  • design = creative is important in games
    Saturday, March 10, 2007 8:20 AM
  • It is good to hear that game designers are coming up with new ideas for games.

     

    Saturday, March 10, 2007 9:32 AM
  • As long as the games do not excite negative feelings in people like jealousy, lack of self-confidence and violence, all games in any format are a healthy competition to take part in.
    Saturday, March 10, 2007 9:34 AM