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How can I draw text using the GDI DrawText command to a DirectX10 texture?
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Well I'm having a problem with the way the DrawText command in the sprite interface works so I need to create my own but how can I draw text from the GDI to a DirectX 10 texture?
Monday, December 1, 2008 9:03 AM
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DirectX 10 questions, ask on forums.xna.com.
MSMVP VC++
Monday, December 1, 2008 2:07 PM
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