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New Games Blur Reality, Fantasy RRS feed

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  • The latest advances in virtual reality gaming feature sleeker, more mobile, and more environmentally interactive experiences based on augmented reality (AR). For example, University of South Australia researchers have created a version of the popular shooting video game Quake that allows users with a wraparound visor and backpack to walk around streets and fight superimposed computer objects. The University of Singapore has created a human Pac-Man game that places virtual yellow dots along city streets, letting users play as either Pac-Man or one of the ghosts. Mark Billinghurst has created an animated children's book that turns into a 3D popup, changing with each page when viewed through head-mounted goggles. Billinghurst has also created an AR tennis game that allows players to use their cell phones as rackets on a virtual court superimposed on a regular table. "Within five years people will be able to easily experience augmented reality applications on their mobile phones, in their homes, schools, hospitals, workplace and cars," Billinghurst says. "One of the most exciting things is that the current generation of mobile phones have the processing power, display resolution, and camera quality necessary to provide compelling AR experiences." Georgia Tech researchers are developing AR Facade, an AR game that simulates an argument between a married couple. The player can chose to do nothing, try to settle the situation, or intensify the argument. As the player talks, a researcher types the words into a computer behind the set, which uses complex algorithms to determine the virtual character's responses. Georgia Tech human-centered computing Ph.D. student Steven Dow says the purpose is to gain a better understanding of how humans and computers interact
    Thursday, June 14, 2007 8:51 AM

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