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when drawing with large object,skeleton joints information provided by body tracking SDK shifts a lot RRS feed

  • Question

  • I'm on a AI shopping project using right hand of skeleton information provided by azure kinect body tracking SDK. When i hand a large object on my right hand, the skeleton joint shift worsely, i wonder if there are any solutions, or something about body tracking algorithm to avoid the influence?   

    Thanks a lot.

     
    Saturday, February 29, 2020 8:26 AM

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