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P2P Discovery RRS feed

  • Question

  • I use Live Mesh primarilly (tho not solely) on a LAN, where all the PCs have access to one another. I'm loving Live Mesh since it lets me take my laptops out of this closed environment and onto the road without having to change my workflow.

    One thing I've noticed however, is that even when all the computers are in the same subnet, have the same workgroup, and nothing blocking direct connections, Live Mesh insists on uploading to Live Desktop then on the other computers downloading back to the computers.

    This makes the updates EXTREMELY slow since it's relying on internet speeds. It would be nice to add direct P2P discovery so that when 2 Mesh computers are on the same network, they can trasmit at full speed across the local network. I know this is possible, as most games, and many utility programs already do this (uTorrent and Azureus both comes to mind)
    Wednesday, June 18, 2008 2:44 AM

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