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How to create a terrain model with an whole texture? RRS feed

  • Question

  • All the terrain generating samples use many pieces of a same texture to cover a model which was created by a heightmap,(e.g."GeneratedGeometry"),

    I need to cover the terrain model with an whole texture, the texture is an aeroview picture, I can't find a way to implement this in terrain process pipiline, who can help me?

    • Moved by Sheng Jiang 蒋晟 Thursday, July 7, 2011 1:18 AM XNA论坛在forums.xna.com (From:.NET Framework 一般性问题讨论区)
    Monday, July 4, 2011 12:52 PM

Answers

All replies

  • 额 发错地方了 我刚搜出来的是XNA英文论坛啊 怎么发到这里来了?
    Monday, July 4, 2011 12:53 PM
  • 使用 VertexDeclaration
    • Marked as answer by Larry_Zhang Friday, July 15, 2011 4:03 AM
    Friday, July 15, 2011 4:03 AM