This is a pretty simple question I think but I don't have a lot of experience with visual studios graphics debugger. Is it possible to set a frame time threshold for the graphics debugger to capture a frame. I'm experiencing a consistent stutter in my app
and would like to know where it's coming from. Unfortunately it only lasts a few frames so it's almost impossible to catch by clicking capture frame.
If it's not possible, is there a way to invoke the "capture frame" programatically from within my code? I'm using directx and C#.
I found this through some of my own googling but I don't see a dropdown.
https://blogs.msdn.microsoft.com/uk_faculty_connection/2014/08/10/visual-studio-graphics-analyzer-ide-now-in-visual-studio-2013-update-3/
Also using Debugger.Break(); to break the program then capture a frame crashes visual studios.