Hello,
I am trying to develop an UWP App which combines Unity for 3D rendering and uses XAML for the UI.
I found the "Atmosphere"-example on https://blogs.windows.com/buildingapps/2016/09/15/unity-interop-and-app-extensibility-app-dev-on-xbox-series which is exactly what I need, and I also managed to get it up and running on my machine.
Now I want to modify the example, and here comes the problem:
I don’t know how the workflow between the Unity and the UWP part should be.
When I make modifications in the Unity Scrips (e.g. add a static function which should be called by the UWP part) and build the Unity .sln, I cannot access the function from the UWP part. It seems like the the
UWP Project references an old version of Assembly-CSharp.dll. I tried to re-reference to the newly build files from the Unity project, but VS2017 states that referencing this files is not allowed without further explaination.
Does anyone have experience in building UWP Apps which are basically a Unity-App with a XAML-Layer on top?
Any tipps on how to set up a project for that?
Cheers, Silvana