Unfortunately this is an open bug. You can try to work around it by setting engine.Compiler.AllowSerialInitialisers = false, and initializing some of the variables.
Marked as answer bycyentistTuesday, October 24, 2017 8:36 PM
Unfortunately this is an open bug. You can try to work around it by setting engine.Compiler.AllowSerialInitialisers = false, and initializing some of the variables.
Marked as answer bycyentistTuesday, October 24, 2017 8:36 PM