How do you add assets to a Cross-Platform Visual C++ project? RRS feed

  • Question

  • I'm attempting to add content to the OpenGLES 2 Application (Android, iOS, Windows Universal) using Visual C++.

    So far I've been able to accomplish this using AAssetManager to access the assets folder for Android, but this is obviously an Android-only solution.

    How can I embed and access content on iOS and Windows Universal applications?

    Tuesday, April 5, 2016 2:10 PM

All replies

  • Hi,

    Since Our forum is discussing about VS general question like how to set/configure Visual Studio and Visual Studio tools.

    And for your problem, I suggest you'd better post this thread to the OpenGL forum for better support.


    Note: This response contains a reference to a third party World Wide Web site. Microsoft is providing this information as a convenience to you.

    Microsoft does not control these sites and has not tested any software or information found on these sites;

    Therefore, Microsoft cannot make any representations regarding the quality, safety, or suitability of any software or information found there.

    There are inherent dangers in the use of any software found on the Internet, and Microsoft cautions you to make sure that you completely understand the risk before retrieving any software from the Internet.

    Thanks for your understanding.

    Best Regards,

    Lake Xiao

    • Edited by lake Xiao Monday, April 18, 2016 8:09 AM
    Thursday, April 7, 2016 1:49 AM