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8th International Conference on Computer Graphics Theory and Applications (GRAPP 2013) RRS feed

  • General discussion

  • Conference name: 8th International Conference on Computer Graphics Theory and Applications (GRAPP 2013)

    Venue: Barceló Sants Hotel, Barcelona, Spain


    Event Date: 21-24 February, 2013

    Scope

    The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
    We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations.
    Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

    Conference Areas

    Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
    1. GEOMETRY AND MODELING
    2. RENDERING
    3. ANIMATION AND SIMULATION
    4. INTERACTIVE ENVIRONMENTS
    5. SOCIAL AGENTS IN COMPUTER GRAPHICS


    AREA 1: GEOMETRY AND MODELING

        Modeling and Algorithms
        Scene and Object Modeling
        Modeling of Natural Scenes and Phenomena
        Image-Based Modeling
        Solid and Heterogeneous Modeling
        Geometric Computing
        Surface Modeling
        Physics-Based Modeling
        Sketch-Based Modelling
        Multi-Resolution Modeling
        Fundamental Methods and Algorithms
        Model Validation
        Texture Models, Analysis, and Synthesis
        Reflection and Illumination Models
        Anthropometric Virtual Human Models
        CAGD/CAD/CAM Systems

    AREA 2: RENDERING

        Real-Time Rendering
        Systems and Software Architectures for Rendering
        Volume Rendering
        Rendering Algorithms
        Image-Based Rendering
        Lighting and Appearance
        Non-Photorealistic Rendering, Painting-like rendering, Drawing
        Rendering Hardware
        Point-Based Rendering
        Shadows, Translucency and Visibility
        High-Performance Computing and Parallel Rendering
        Audio/Sound Rendering

    AREA 3: ANIMATION AND SIMULATION

        Animation Algorithms and Techniques
        Real-time Visual Simulation
        Special Effects
        Facial Animation
        Animation Systems
        Animation and Simulation of Natural Environments
        Behavioural Animation
        Animation from Motion Capture
        Character Animation
        Plausible Motion Simulation
        Animation of Particle Systems
        Animation Languages
        Human Figure Animation
        Motion Control
        Crowd Simulation
        Physics-based Animation
        Image-based Animation
        Knowledge-based Animation
        Modeling and Simulation for Education and Training
        Motion Synthesis
        Retargeting of Motion Capture Data
        Animation Retargeting

    AREA 4: INTERACTIVE ENVIRONMENTS

        Augmented, Mixed and Virtual Environments
        Virtual Tours
        Hardware Technologies for Augmented, Mixed and Virtual Environments
        Collaborative Augmented, Mixed and Virtual Environments
        Distributed Augmented, Mixed and Virtual Reality
        Collision Detection
        Real-time Graphics
        Advanced User Interfaces
        Mobile Interfaces
        Graphical Interfaces
        Virtual Humans and Artificial Life
        Graphics in Computer Games
        Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
        Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
        Non-Desktop Interfaces
        Sketch-based Interfaces
        Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
        Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
        e-Learning Applications and Computer Graphics
        Games for Education and Training
        Evaluation of Human Performance and Usability in Virtual Environments

    AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

        Social Agents and Avatars
        Emotion and Personality
        Autonomous Actors
        Artificial Inteligence based Animation
        Social and Conversational Agents
        Inter-Agent Communication
        Social Behavior
        Gesture Generation
        Emotional and Social Interaction with Virtual Agents


    PUBLICATIONS
    All accepted papers (full, short and posters) will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.
    All papers presented at the conference venue will be available at the SciTePress Digital Library (http://www.scitepress.org/DigitalLibrary/).
    A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer-Verlag in a CCIS Series book.
    The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI.


    Important Dates

    Conference Date: 21 - 24 February, 2013

    Regular Paper Submission: September 11, 2012 (extended)
    Authors Notification (regular papers): November 2, 2012
    Final Regular Paper Submission and Registration: November 23, 2012


    GRAPP Secretariat

    Address: Av. D. Manuel I, 27A, 2º esq.
                 2910-595 Setúbal - Portugal

    Tel.: +351 265 520 184
    Fax: +44 203 014 5434

    e-mail: grapp.secretariat@insticc.org
    Web: http://www.grapp.visigrapp.org
    Friday, August 3, 2012 7:30 PM