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  • Question

  • Hello

    i have been developing applications in DirectX that allow me to allocate a buffer on a graphics card memory and also to render to the screen. I used such methods as IDirect3D9::CreateDevice, IDirect3DDevice9::CreateAdditionalSwapChain, IDirect3DSwapChain9::Present amonst others to achive this.

    How can i do something similar using openGL? what functions will allow me to do something similar?

    thank you


    jimmy
    • Moved by lucy-liu Monday, April 11, 2011 3:40 AM it is not related c++ (From:Visual C++ General)
    Thursday, April 7, 2011 12:11 PM

All replies

  • Try http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=cfrm



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    Visual C++ MVP
    Friday, April 8, 2011 1:40 AM
  • Hi supcugar,

    In Visual C++ General Forum, we discuss general questions about Visual C++ , including the development environment, libraries, setup, debugger, samples, and documentation.

    OpenGL  is off-topic here.  Please post to openGL forum , just as Sheng Jiang suggested.

    Thank you for your understanding!

     

    Best regards,

    Lucy


    Lucy Liu [MSFT]
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    Monday, April 11, 2011 3:45 AM