Looping a sound in C # not working at all.what's wrong with my code RRS feed

  • Question

  • may i have a clue pls for my question, i added a sound *.wav file in a small C# coded game, and entered this C# code:>>

        SoundEffect sound;
        sound = Content.Load<SoundEffect>("bonus_music");
        SoundEffectInstance instance = sound.CreateInstance();
        instance.IsLooped = true;  ( help guide with sample on msdn >> looping a sound in C#).

    My *.wav file called "bonus_music" play till the ends but it is not looping,that is is   not  repeated.i add it in>>> SolutionExplorer>> Content like add>>existing item >> and selecting my *.wav file.i have no errors while compiling ,but that sound is not repeated continually, it plays only 1 time then stops.

    what am i doing wrong? any suggest? tvm .Enrico /Italy

    Ps: i am a newbie in C# and trying to learn some:)

    I am using Visual C# 2010 Express edition and XNA Game Studio 4.0.

    • Edited by e21959 Monday, December 24, 2012 3:25 PM
    • Moved by Bob Shen Friday, January 4, 2013 4:38 AM (From:Visual C# Express Edition)
    Monday, December 24, 2012 2:59 PM


All replies

  • Hi,

    Set the IsLooped property to true and call the SoundEffectInstance.Play Method.

    Please refer the following sentence under Remarks section in this link.

    To loop a sound or apply 3D effects, call CreateInstance instead of Play, and SoundEffectInstance.Play.

    • Edited by Ramesh Swaminathan Monday, December 24, 2012 3:35 PM
    • Proposed as answer by Bob Shen Tuesday, December 25, 2012 7:00 AM
    • Marked as answer by Just Karl Wednesday, November 13, 2013 4:51 PM
    Monday, December 24, 2012 3:26 PM
  • Hi. Tvm for reply. seems like following your suggest the right code the exactcodeshould look like this:

    SoundEffect soundEffect;
    soundEffect = Content.Load<SoundEffect>("music_wav");
    SoundEffectInstance instance = soundEffect.CreateInstance();
    instance.IsLooped = true;

    but, this is not working too,after starting debug, music_wav play for 1/10 sec about (for a very short time) then stops immediately leaving game with no sound.i am stuck at this point.

    i' ve solved using XNA *.xap Project and with another classfrom Xna.framework :

    System.Media.SoundPlayer Player1 = new System.Media.SoundPlayer("bonus_music.wav");

    both are working fine. remain my interest  to use SoundEffectInstance class to have a sound working loop , not  yet solved. Tvm :) i stay tuned shuold you have other suggest.

    Enrico /italy

    Tuesday, December 25, 2012 11:34 AM
  • Hi e21959,

    For XNA, please use below more appropriate forum:



    Bob Shen
    MSDN Community Support | Feedback to us
    Develop and promote your apps in Windows Store
    Please remember to mark the replies as answers if they help and unmark them if they provide no help.

    • Marked as answer by Just Karl Wednesday, November 13, 2013 4:51 PM
    Wednesday, December 26, 2012 3:36 AM
  • i 'll pay more attention :) sry was not intentional :) tx for suggest:)

    Enrico /Italy

    Sunday, March 3, 2013 6:19 PM