Hi
I am trying to implement a simple discrete bayesian network for a game. The development is being done through the Unity engine and built for the Android platform (the plan in the future is to be built for both Android and iOS). The program runs fine on the
Unity editor however when the android build is run, this error occurs right after the infer() method is called (on a press of a button):
01-02 01:09:23.976: D/Unity(5580): Compiling model...
01-02 01:09:36.034: D/Unity(5580): Unable to lookup library path for 'kernel32.dll', native render plugin support disabled.
01-02 01:09:36.034: E/Unity(5580): Unable to find kernel32.dll
01-02 01:09:37.070: D/Unity(5580): d
01-02 01:09:37.070: D/Unity(5580): o
01-02 01:09:37.070: D/Unity(5580): n
01-02 01:09:37.070: D/Unity(5580): e
01-02 01:09:37.070: D/Unity(5580): .
01-02 01:09:37.525: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/Mono.WebBrowser.dll (this message is harmless)
01-02 01:09:37.529: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/System.Configuration.dll (this message is harmless)
01-02 01:09:37.535: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/Mono.Posix.dll (this message is harmless)
01-02 01:09:37.538: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/System.Runtime.Serialization.Formatters.Soap.dll (this message is harmless)
01-02 01:09:37.540: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/Accessibility.dll (this message is harmless)
01-02 01:09:37.579: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/System.Data.dll (this message is harmless)
01-02 01:09:37.588: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/Mono.Security.dll (this message is harmless)
01-02 01:09:37.595: D/Unity(5580): Platform assembly: /data/app/com.thesis.linetest-1/base.apk/assets/bin/Data/Managed/System.ServiceModel.Internals.dll (this message is harmless)
01-02 01:09:39.393: D/Unity(5580): Unable to lookup library path for 'libc', native render plugin support disabled.
01-02 01:09:39.393: E/Unity(5580): Unable to find libc
01-02 01:09:39.575: E/Unity(5580): IOException: I/O error occurred.
01-02 01:09:39.575: E/Unity(5580): at System.CodeDom.Compiler.TempFileCollection.CreateOwnTempDir () [0x000b7] in <f044fe2c9e7e4b8e91984b41f0cf0b04>:0
01-02 01:09:39.575: E/Unity(5580): at System.CodeDom.Compiler.TempFileCollection.get_BasePath () [0x00051] in <f044fe2c9e7e4b8e91984b41f0cf0b04>:0
01-02 01:09:39.575: E/Unity(5580): at System.CodeDom.Compiler.TempFileCollection.AddExtension (System.String fileExtension, System.Boolean keepFile) [0x00000] in <f044fe2c9e7e4b8e91984b41f0cf0b04>:0
01-02 01:09:39.575: E/Unity(5580): at Mono.CSharp.CSharpCodeCompiler.GetTempFileNameWithExtension (System.CodeDom.Compiler.TempFileCollection temp_files, System.String extension, System.Boolean keepFile) [0x00000] in <f044fe2c9e7e4b8e91984b41f0cf0b04>:0
01-02 01:09:39.575: E/Unity(5580): at Mono.CSharp.CSharpCodeCompiler.BuildArgs (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames, System.Collections.Generic.IDictionary`2[TKey,TValue] providerOptions) [0x00120] in <f044fe2c9e7e4b8e91984b41f0cf0b04>:0
01-02 01:09:39.575: E/Unity(5580): at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.St
I'm really stuck with this problem and any help would be appreciated.
Thank you.